No matter how many games I play, and no matter how many
other games and series are released, I always find myself circling back to the
world of Super Mario. So it was bound to happen during my #52GameChallenge that
I’d add a Mario game to the mix, especially after buying a Wii U over the
holiday season. And, just like a lot of Mari games I’ve played in my life, this
one didn’t disappoint.
I’m talking about the lazily named Super Mario 3D World. Despite the name (which sounded like it was
created by a bored Nintendo intern at the last minute) the game delivers in a
major way. The biggest draw of the game is the multiplayer. Now I haven’t
played a major Super Mario game since Super
Mario Galaxy on the Wii, so I’m not familiar with any previous platforming
Mario games that allow simultaneous multiplayer. However, I’m also not a huge
couch multiplayer fan unless it’s some retro games or sports games, but I can’t
remember the last time I had so much fun with a platformer playing with friends
and family.
The game itself is standard for those familiar with Mario
platformers: Bowser is causing issues by kidnapping some fairies, Mario (and Peach
and Toad and Luigi) jumps in to assist, you traverse koopa-laden worlds to
collect stars, and eventually face-off against Bowser and save the day. But
there are some solid additions to this formula that make the game new and
exciting for gamers who may’ve been on a newer Mario game hiatus. The coolest
of which is the new cat suit that each character can don that allows them to
scamper up walls and attack many enemies easily without having to stomp on
them. Not only is it cooler and more useful than the Tanooki suit, but it makes
the characters really cute (statement co-signed by my fiancée).
And let's not forget the adorable Plessie who whisks you around some levels. |
But the biggest addition to the formula is the multiplayer
aspect. Each world can be explored with up to four people at once on one
screen. This can add some interesting dynamics to each playthrough of each
level. Depending on who you’re playing with, the multiplayer can be co-op, or
it can be highly competitive. If you’re like me and you prefer getting 100% on
as many levels as possible, you’ll likely play nice with others. However, if
you’re also like me and you want to be the best in anything you do, you’ll try
and sabotage your friends. You see, not only is the game as a whole based on
how many stars you collect to access new worlds and levels, each level itself
judges players by how many coins and stars they collect, and who finishes
higher on the end-level flag pole. And to make matters worse (or better), the
person to finish first and highest on
the flag pole gets their flag hoisted for that level on the world map.
What you’ve now got is a mad dash on screen by everybody to
collect every star and coin first, but also to complete the level first while
sabotaging everyone at the same time. As a result, you may want to pick your
friends you play with very carefully. Or, if you’re very prone with ragequits
and bouts of immature screaming matches and telling everyone to leave, it might
be best to play alone (and seek some anger management help).
Giant Luigi Death Stare Mode Activated!!! |
The other multiplayer aspects are the ability to see and
leave helpful little hints to other players about a level or the game overall.
However, helpful hints are quite rare as most people use stickers you can
collect in the game to leave little doodles and works of “art” to entertain you
when you beat a level…so good luck finding that elusive 2nd star on
your own.
Since I was simply having a blast the whole time I was
playing Super Mario 3D World, it was
hard to find anything to dislike about the experience. I will say that there
was a flaw with the controls that led to some cheap deaths. You can pick up
your fellow players and toss them, which can be helpful in some areas, but can
also lead to friends being launched over a ledge accidentally when you don’t
intend to pick them up. The only other negative I have to voice about this
great game is the final boss fight and the game’s conclusion. I’ll not spoil
anything, but the final confrontation with Bowser was frustrating at times, but
once you get the hang of it, it’s over very quickly and you’re sitting there
thinking that the ending didn’t do the game justice.
Still, the game can’t be judged just by those minor negatives,
because it’ll please any fan of Mario and any gamer who enjoys hanging out with
friends. I had to move on from this one to make room for other games in the
#52GameChallenge, but I know that in the future I will definitely make my way
back. There are plenty of stars and stickers to collect, as well as high scores
to beat and a “Lost Levels”-esque world of timed levels with difficult enemies
to test your skills. Of course a Mario game has high replay value!
#52GameChallenge Progress:
7/52