I've been a gamer since I was old enough to hold a controller. Growing up with a
brother 13 years my senior who loved video games, I’d argue that it was my
destiny. I worshiped my brother, and while he didn't often share, I was almost
always present when he was having one of his marathon gaming sessions. No
matter how much he pleaded with my parents to make me stop bugging him, I was ever
the proverbial fly on the wall. I vividly remember watching him play through
fantastic games like Civilization, Wing Commander, and the original Final
Fantasy; and while I was too young to fully understand the nuances of what I
was watching, I knew that it was for me. Those lifelong synapses were starting
to strengthen. Endorphin receptors were firing. I was hooked.
When my
brother left for college in the early 90’s, I inherited his plethora of video
games. The ball was finally in my court, and I could game to my heart’s
content. Unfortunately, I was still very young at the time, so I tended to
gravitate towards games like Sonic the Hedgehog and Oregon Trail,
simple games that my juvenile mind could easily grasp. I didn't dare to
challenge myself with more complex games; I had nobody there to guide me down
that more difficult yet more rewarding path. Unsurprisingly, the status quo
started to take over. Years passed. Then Christmas of ’97 came, and the
benevolent ignorance of my mother changed everything.
Believe
it or not, I still remember opening my gift from her that year. By this time, I
was 12 years old and had a PS1 to my name, so I was acutely aware of each of the
wrapped packages under the tree that had the telltale boxy shape of a PS1 game.
One in particular looked much thicker than normal. My interest was piqued at
the prospect of a multi-disc game. By the time Christmas morning finally came,
I was practically bouncing off the walls in anticipation. I immediately pounced
to claim my prize, like some sort of predatory beast. “I went to Best Buy and
asked the guy what the most popular game was,” my mom explained as I tore off
the wrapping. “I hope you like it!”
Quite a
few questions flooded into my head the moment I finally saw the cover. ‘Why are
there holes in that huge sword?’ ‘Is that a building or some kind of massive
robot?’ ‘Is that some kind of Japanese writing?’ It was immediately clear to me
that this wasn't the type of game that I had grown accustomed to-- these were
most definitely not the droids that I was looking for. Because of this, overwhelming
all of the minutiae running through my head was one main thought: ‘Well this is
disappointing.’
Being
12 at the time, I couldn't quite put into words why that first playthrough was
such a landmark event for me. Even now at 27, it’s a herculean task to
articulate the feelings I had about Final Fantasy 7, especially in 1,500 words
or less. Only very recently have I realized that one of the main reasons I was
so blown away by FF7 is because it was my first experience with a video game as
art.
This discovery stems from a
conversation I recently had with a friend about what, exactly, constitutes art.
The conversation was so stimulating that I felt compelled afterwards to sit
down and codify my exact criteria for defining art. I came up with four
criteria that must be met:
1. Art must be visually or aurally striking.
2. Art must be a physical thing that someone created. (i.e.
nature cannot be art)
3. Art must evoke strong emotions.
4. These emotions have to stem from something beyond the
superficial. (e.g. the work leads you to a deeper truth or it tells a story in
subtext)
Visually, of course, I had never
seen a game like Final Fantasy 7 before. From the jump, the art direction of
Yusuke Naora was utterly breathtaking. Be it the incredible level of detail in
the different environments or the perfectly rendered full-motion video
segments, the visual elements of the game consistently left me in complete awe.
I remember after first playing through the Junon Harbor event, I had to reload
my old save and call my dad in to make him watch the FMV of Sapphire
Weapon attacking the Mako Cannon.
I distinctly remember thinking “I can’t believe video games have come this
far.” In perfect balance with the graphics was the amazing soundtrack by Nobuo
Uematsu. From the delicate melody of Aerith’s theme, to the tumult and soaring
crescendo of Cloud’s theme, to the campy beat of Costa del Sol, the music
always managed to frame and magnify the adventure. But, while the visuals and
audio may have been striking, that wasn't the reason we all grew to love the
game.
The
real jewel of Final Fantasy 7, the thing that truly makes it memorable – truly makes
it a piece of art - is the story. This story had everything you could possibly
want: self-discovery, friendship, romance, sacrifice, revenge, Moogles,
psychotic villains, redemption, saving the world, and even a little bit of
cross-dressing. Over the course of 40+ hours, I got to really know and care
about the characters. I grew to legitimately care about their well-being. When
Sephiroth plunged his Masamune through Aerith’s chest, I felt like I had been
stabbed in the back as well. I was shocked: How could this video game let me
grow to care about this character and then in an instant take her away from me?
This had never happened to me before; I had gotten far too used to controlling
expendable characters. I never really cared much what happened to Sonic or
random X-Wing/TIE Fighter pilot or Earthworm Jim or Jacques Cartier.
In other video games I had played, the story was always an afterthought for me
– nothing more than a technicality that allowed the game to exist. I cared
about the objectives and parameters of my mission, not why I was on it.
Final
Fantasy 7 changed that paradigm for me. Coated in honey by the soundtrack and
visuals, the story was no longer the bitter pill I had to swallow to get to the
good stuff. It became the good stuff.
There were elements of the characters that I could actually relate to for the
first time in a video game. Of course I wasn't having materia stolen from me in
my day-to-day life, but the 12 year old me could relate to the characters on
some levels. Deep down, Cloud was just a guy struggling to form his identity;
Tifa cared deeply about someone, but was unsure if they would ever love her
back; Barrett was someone who had to learn how to funnel his desire for
vengeance into something positive; Cait Sith felt crushed between what was
expected of him and what he knew was right; Red XIII deeply resented his
father, only to learn later that parents are motivated by sacrifice and love
whether we can see it or not. As a young child just breaching into puberty,
these were all very relevant concepts to my day-to-day life. To some degree,
all of these concepts are still very
relevant to my life today.
And
that’s really what art is all about, isn't it? It’s about looking deep into
what somebody else put their heart and soul into and seeing a reflection of
your own life. It’s about a medium transcending into more than its base parts.
Even though I didn't know it at the time, that’s what made FF7 so special to
me: it taught me that, instead of just being simple and amusing diversions, video
games could be so much more. They could be epic adventures that would take you
not only to distant corners of alien worlds, but also to corners of your own
mind that you didn't know existed. They could be a lens that allows you to
focus on and learn about yourself. They could be a great forum where the
different parts of your psyche could be heard. They could be art.
Andrew Sands is a
part-time gamer from Madison, WI. When not saving digital worlds, he can be
found playing sand volleyball, attending Renaissance Faires, and rolling d20s.
thanks for this, I do feel the same!
ReplyDeleteThanks for reading! I'm glad you enjoyed it and could relate as well.
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