Pokémon is one of those series you just know will be spoken of for years to come as one of the greats. Not only did it addict an entire generation to collecting all
I was one of millions of people swept away in the original
Poké-mania (Squirtle all the way!), however, I found
that the gameplay of the series soon became repetitive and a bit dull over
time. Sure the new Pokémon that came out with each version were cool (even
though nothing will ever replace the original 151 in my mind), but the strategy
remained the same no matter how deep the gameplay and story line got. It was
because of this that I took a very large hiatus from playing Pokémon between
Gold and White, and then after playing White I felt let down. I had to face the
facts: Pokémon had become stale for me and I would have only Blue and Red to
hold on to…that is, until I discovered Pokémon Conquest.
I'll admit, it's hard to feel like a bad ass with an Eevee. |
I picked up Pokémon Conquest on a whim while on vacation. I
would be away from my consoles for a week and like a junky I needed a gaming
fix to hold me over. I was heavily considering Animal Crossing, but since New
Leaf for the 3DS had just been released, I decided to go with a more solo
adventure. Admittedly, I was a bit leery given my recent meh experience with Pokémon White, but Conquest isn’t your father’s
Pokémon (trust me, this will be a saying one day in the near future, and it
will be regarding you and Red/Blue when Pokémon Adamantium releases for the
Nintendo Brain-Chip).
Don’t let my previous complaints about the Pokémon series
fool you – I’m a big fan of those cute and powerful pocket monsters, and I
still respect the series for revolutionizing RPGs and pumping new life into
handheld gaming. I’m also a fan of strategic gameplay, whether it be RTS,
turn-based, or something with a mix of either. Thus, I was optimistic and
wanted Pokémon Conquest to be a good game (otherwise I’d be making another trip
to the local gaming store). As soon as the game started, it didn’t disappoint.
The premise is simple enough: you’re a Warrior, a unique individual with the
ability to communicate with Pokémon via a “Link”. You hail from the kingdom of Ransei
where neighboring castles have been warring for centuries. Your goal is to unite
all 17 kingdoms under one banner in order to prompt a legendary Pokémon to
reveal itself and Link to the ruler of Ransei (aka - you). This is your quest.
Sounds simple enough, right?
Major bonus points if you can correctly guess "Who's that Pokémon?". |
Not so fast, my friend! There’s a warlord already on the same
path to unite the 17 kingdoms, but in typical crazy antagonist fashion he
wishes to use the legendary Pokémon to destroy the world. Time to get
conquering, buddy! You begin with nothing but a few other Warriors at your
side, and from there the choice is yours as to which neighboring kingdoms to
start invading. The game limits your area of expansion to a few kingdoms at a
time so you don’t overstep your strength and get destroyed by a much more
powerful warlord. Each kingdom is themed, with the majority of the Pokémon
having a specific type (e.g. – Ignis is
the fire kingdom, so you can bet you’ll find a Tepig, a Chimchar, and a
Charmander ready to smoke your grass types).
Strengths and weaknesses follow the same pattern as they
have in every Pokémon series before Conquest, so strategy is the name of the
game when forming your invasion party. Since each kingdom is themed, it’s
pretty easy to prepare for domination by loading up on Warriors with Pokémon
that have an advantage over the kingdom’s type. What isn’t easy is actually
building your repertoire of Warriors and Pokémon. Like I said, this isn’t a
typical Pokémon game. You don’t keep them in Pokéballs, and you don’t capture
Pokémon either. This means there’s no more stalking through tall grass
(HUZZAH!), but it also means you’ll have to do a little bit of grinding. Every
kingdom has a place where wild Pokémon and roving Warriors will appear. You can
enter these areas to form Links with wild Pokémon, or recruit Warriors by
defeating them in a set number of turns.
Gotta Catch 'Em All! |
Forming Links is an easy affair consisting of “hitting A at
a certain time enough times in a row”, but not every Pokémon is a good Link
with you or your Warriors, as each has a specialty type they prefer. Even then
there’s no guarantee an electric-type Warrior will form a perfect Link with
that Mareep. Luckily you don’t need a perfect Link to have a strong bond, and I
found myself not caring to find them. Links are further strengthened by winning
battles or performing tasks like training or digging for gold (you gotta fund
that war somehow). The higher the Link, the stronger your attacks become.
Speaking of attacks, this is one area where Conquest feels a
bit cheap. You know how certain Pokémon get more awesome moves with experience,
and how they would eventually allow more diversity of type-based moves? Well
they threw this out the window for Conquest. If you fight with Eevee, you only
have one attack from now until the end of the game, and it’s the same for every
Eevee in the game. The only ways to get new moves is to Link with new Pokémon
and/or evolve your Pokémon (which can be done with special items, reaching a
certain Link level with your Pokémon, or performing certain tasks). However,
this does give more incentive for diversifying the Pokémon you Link with, which
is essential if you’re going to unite the realm.
The game runs on a month-based time system. Each month
passes once all Warriors have made a “move” whether it’s training, battling, or
other tasks. The good thing about Conquest is that you don’t have to micro-manage
your army. You can set 6 Warriors to guard Greenleaf against invasion, and tell
them to dig for gold every month to fund your main fighting force. This was a
great way to not only build your army but also stay focused on the task at
hand. Pokémon also have energy levels which can be affected by the month, so
you can use that in your strategy and take time to increase their energy in
preparation for an upcoming battle so your Pokémon will be at 100%.
Pokémon + Turn-Based Strategy = Super Effective! |
Overall, the main story took me about 15 hours to beat, and
it likely would have taken me less time had I not taken the time to Link with
more diverse Pokémon for the fun of it. However, if 15 hours isn’t enough time
to entice you, beating the main story is just the beginning. Once that’s done,
the game opens up multiple other story quests to dive into, each based on a
Warrior encountered during the main quest. The more Warriors you recruit in the
main storyline, the more side quests you unlock. This added depth was a great
way to extend the life of the game, and the different difficulties and lengths of
each new quest kept me coming back for more. In total, Pokémon Conquest is
easily a 30+ hour game when all is said and done.
So there you have it: a Pokémon game for a new generation,
mixing in elements that made the franchise famous while also cleverly
incorporating turn-based strategy gameplay. It does a lot of things right, and
apart from the occasional grind to achieve victory in the next battle, this
game is damn near perfect. If you’re a fan of either Pokémon or strategy games,
you can’t go wrong with Conquest.
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