Everybody loves Minecraft, right? I mean, it’s just such an amazing game that feeds off of people’s creativity to make a truly unique experience every time and depending on who is playing. It’s crisp, easy to pick up, hard to master, and has endless replay value. It’s essentially everything that gamers could possibly want in a game. I certainly love it, and combined with my girlfriend we’ve poured over 200 hours into the Xbox 360 edition. However, I almost didn’t even give this revolutionary game a chance.
Years ago, I recall learning about the beta release of
Minecraft. I stumbled upon the game after perusing some gaming site, and I’ll
admit that my curiosity was piqued. I was in a transition phase from PC and
console gaming to strictly console gaming, so I was still interested in a
PC-only game, even if a bulk of my time was spent on the PS2 (it took me a while to switch to the next gen of consoles, judge away).
I gave the game a fair shake in my opinion – or at least as
big a one you can give a game without actually playing it. Videos were viewed,
previews were read, and purchases were considered. However, this was a much
different time in my life than where I’m at now. This was a time when JRPGs and
FPS dominated my gaming time – if you couldn’t summon or pull a trigger, I wasn’t
interested. I was also a very shallow gamer and looked mainly towards a game’s
graphics and pedigree as reasons to either play it or not. But most of all, the
game seemed based on a player’s creativity to drive the play and the
experience, and the Not-Yet-Graduated Gamer did not consider himself to be a
creative person at all.
So, rather than keep it on my radar for later or give the
beta a try, I gave it a pass and moved on to the next shooter that was in my
library. Years passed and I made the transition to strictly playing consoles. I
upgraded from the PS2 to the Wii…which I promptly sold and bought an Xbox 360
(a story for another day, I guess) and life was grand. I eventually became a
Graduated Gamer and got a big boy job, which soon sucked out my soul and
humanity, prompting me to pursue other careers – this included consideration of
dream jobs.
If you want me to play it, you should probably release it on these. |
A friend recommended looking into Rooster Teeth, the folks
behind Red vs. Blue, as a company to
explore for ideas on a future career. I took his advice and start watched a
bunch of the Achievement Hunter video series. My girlfriend found the Minecraft
series particularly entertaining and encouraged me to consider buying the game.
I had to admit that the gameplay looked fun, and the graphics weren’t as bad as
I remembered. But the biggest selling point for me was that there was now a 360
edition. Now that I was able to play the game on my medium of choice, there
really wasn’t an excuse to try it, especially at only $20. So I took the
plunge, found the game fascinating and addictive, and the rest is history.
It’s funny what can influence a gamer’s decisions on what to
try, what to buy, and what to ignore completely. Mojang obviously didn’t have
to come out with a 360 edition of their award-winning and record-smashing game,
what with their huge PC following, but they must have known that there was an
untapped market of holdouts like me. I’m certainly glad they did, and also glad
that my tastes in video games had matured to a point where I was at least
willing to reach outside of my comfort zone and try new genres. Of course, I
had known about Minecraft’s popularity, read rave reviews, and heard about
friend’s amazing creations in the game, so there was plenty of evidence that
this wouldn’t be a wasted purchase.
Regardless, I soon found myself immersed in a truly unique
gaming experience. At first I was a bit frustrated with the survival aspect of
the game and died quite a few times at the hands of zombies before I was able
to get a sufficiently sturdy edifice erected. Still, with a little practice,
the game soon opened up and I was able to build insane railways, Sims-esque
houses complete with furnishings, and my very own castle with hidden rooms and
wolves a la Game of Thrones. I also
found that my reservations about my creativity were not a limiting factor in my
ability to have fun in the game. In fact, the game could be played with
meticulous planning and trial-and-error just as well as it could with
spontaneous imagination. My experience was also heightened by playing with my
girlfriend on split-screen, because she’s the artistic one in the relationship
and I could help her build her amazing creations. It was a match made in gaming
heaven, and I was hooked.
Our castle is better than this...no it isn't. |
I consider this a learning lesson for the way I view games
now and in the future. I’ve learned over the years that gaming tastes are
extremely subjective, from the passing fanboy to the most “expert” of reviews;
it all really boils to opinion. Many people stay away from games with “low” scores
or that don’t fit into their personal favorite genres. However, I believe that
gamers should at least create informed opinions about the games they choose to ignore,
otherwise we’re (almost) no better than all the fanboys out there. I’m
certainly glad that I gave Minecraft a chance, because it not only expanded my
gaming horizons, but it helped me realize that my skills and tastes in gaming
were not just relegated to my old pre-conceived notions. Over a year and 200+
hours of gameplay later, it’s one of the best $20 purchases I’ve ever made.
I think you just alienated yourself from your audience with that "girlfriend" bit.
ReplyDeleteDo tell ...... why would you say that?
DeleteHaha, I must say that having a girlfriend and being a gamer isn't as difficult as people might think. However, finding a woman that will not only tolerate your gaming but also play them with you...now that's the tricky part! Sometimes, you get lucky and find the princess before you reach the final castle. ;-)
Deletehow did you make that casle
ReplyDelete