For some reason I can still recall anticipating the release
of War of the Monsters back when the PS2 was king and I was sporting some sexy,
spiky gelled hair. I remember soaking up preview videos, news, and articles that
came out about the game. Perhaps it was the little kid in me who grew up
watching the animated Godzilla series
that wanted so bad to wreak havoc in a totally destructible city. Or maybe I
liked that it seemed as if a developers were finally making a fighting game for
people who suck at fighting games like me. (I’m at step 5 of “Button Mashers
Anonymous”). Whatever the reason, when War of the Monsters was finally released
I went to the bank and realized that I didn’t have enough money to buy it.
Therefore, I never got to play a game I waited months for…
Until now! I recently made a trip to my local used game
store and snagged this gem from the shelves for only $11* (a steal). For as much as I complain about being a real adult, it
has it’s perks – for one, I have a job that pays well enough for me to buy all
the retro games I never got to play growing up. I brought the game home and decided
to invite my buddy Andrew over for a little gaming session to see once and for
all whether War of the Monsters would live up to my 16-year-old self’s
expectations.
It's about to get weird up in here. |
First off, I’ll admit that my gaming session with Andrew was
the very first time I cracked into this game so any unlockables and
achievements are currently not included in this write-up. If I get around to
these in the near future I’ll update this post accordingly. Instead, we took advantage
of the basic game modes: free-for-all and elimination. Free-for-all is just as
it sounds: you pick your own monster and the CPU’s, then duke it out in various
locations. You can also select how many “wins” (i.e. – kills) you need to
obtain to be declared victor. The game is basically a mix between Rampage and WWF Royal Rumble (two supremely awesome
games that deserve their own sessions), except with totally destructible 3D environments.
The elimination mode is similar to free-for-all but instead
it’s a “two monsters enter, one survives” situation where you have a finite
number of respawns. However, if you picked one of the weaker monsters, you’ll
find yourself suffering a quick death (sure it’s the monster, not you…).
Luckily, the game allows you to pick a new monster each time you die. This
allows each round of fighting to be different instead of a bad case of deja-vu
and it was a welcome breath of fresh air. It actually made dying less painful because
I knew I could mix it up and try my luck with another character.
Each game mode is a blast to play with a buddy, but the real
star of the game is the attention to detail. I don’t just mean the graphics,
but the homage to classic B-movie legends like Godzilla, Mothra, King Kong, and
the like. Each character in the game is inspired in some part by some cheesy rubber
suit monster, right down to special moves and monster screeches. You can just
picture you and your opponents on some miniaturized city set duking it out 40+
years ago while model planes buzz around your head. Even the loading screens
are based on classic movie posters and fake newspaper articles about monster
attacks. The makers of War of the Monsters obviously took their fandom of the
genre and proudly made a game to reflect their love for a bygone cinematic age.
The game environments are also heavily rooted in the monster
movie genre, from an island of atomic waste to a typical city teeming with people
running for their lives
beneath your feet. That right there would be enough to satisfy me as the
backdrop for epic clashes, but each environment is littered with hidden weapons
and power ups for you to discover. Fortune favors the curious in this game –
destroying buildings just for the hell of it can provide a steel girder with
which to pummel your opponent, or it may reveal a secret power-up instantly
giving your monster extra energy for special attacks. Smashing any and all
things in War of the Monsters is fun on its own, and even more so with the
chance of a reward beneath the rubble.
Unfortunately, I did have a few problems with the game. For one, it was a straight up button-mashing affair. Now granted, I’m no expert in fighting games and button mashing is sort of my thing (seriously, play me in Super Smash Bros. any day for an easy win), but after just 30 minutes into the game it was painfully clear that “combo moves” consisted entirely of hammering triangle until your victim went flying across the screen. Rinse and repeat. There are variations on this, such as special distance attacks and aforementioned weapons (good luck getting that impaled antennae out of your chest, BTW), but the overall experience is dulled by favoring frantic thumb smashing.
Unfortunately, I did have a few problems with the game. For one, it was a straight up button-mashing affair. Now granted, I’m no expert in fighting games and button mashing is sort of my thing (seriously, play me in Super Smash Bros. any day for an easy win), but after just 30 minutes into the game it was painfully clear that “combo moves” consisted entirely of hammering triangle until your victim went flying across the screen. Rinse and repeat. There are variations on this, such as special distance attacks and aforementioned weapons (good luck getting that impaled antennae out of your chest, BTW), but the overall experience is dulled by favoring frantic thumb smashing.
Another issue is the AI response to itself – it’s
essentially non-existent. The CPU monsters seemed to not know what the meaning
of “free-for-all” and proceeded to mercilessly tag-team me and my buddy, forcing
us to run for our lives rather than stay and fight. It got so bad at one point
that Andrew and I actually forgot we were in free-for-all mode and were
convinced we were on a team against the CPU. This should never happen,
especially because it can quickly turn a fun game into a rage quit should you
decide to team up with the CPU against your buddy(3-on-1 does not a rumble
make). However, this is easily rectified by snagging a multi-tap and inviting
at least one more friend to join in the slug-fest. (Who’s at the disadvantage
now, CPU?! Stop hitting yourself!)
Lastly, if you’re going to make a button mashing arcade
beat-em-up, character balance is a must, and War of the Monsters misses that
mark. For some reason, some of the playable monsters had a feeling of cheapness
about them. For instance, certain monsters are given longer reaches to easily
pound their opponents while remaining a safe distance away. Others are given
special powers that, although cool and fitting to their design, given them
unfair advantages over others, like being able to fly and strike from above
while all others are grounded. It’s a minor gripe, but it can be enraging when
all you can do to stay alive is keep your distance and spam everyone with distance
attacks, which in turn only pisses them off more, and causes them to hunt you.
Despite the issues, however, War of the Monsters is a great
addition to your PS2 collection. I haven’t even started the single player
gameplay yet, and I know that I have a game that’ll continue to get good
mileage whenever I have a few friends over. So if you have a soft spot in your
heart for old-school monster movies, need a fun and social fighting game that
anyone can pick up and play, or simply love discovering new games that are good
time wasters, you can’t go wrong with War of the Monsters.
*You can find complete
copies of War of the Monsters online for decent prices. Check
it out.
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