***WARNING!!!*** POTENTIAL SPOILERS AHEAD ***WARNING!!!***
The Good:
Like its predecessors, Mass Effect 3 does a great job of combining RPG and
action elements with the ever enjoyable paragon/rebel decision system to create
an amazing journey through this very climactic end of the best video game
trilogy in recent memory.
The Bad:
With a game this big there are bound to be a few bugs such as collision physics
issues. The multiplayer feature seems forced and gets old very fast due to its
repetitive nature.
The Glitchy: Having played through the entire trilogy as my
male Shepard, the decisions you made even as far back as the original have an
effect on this final installment, which is a great feature for loyal gamers of
the franchise. Also, the decisions in Mass Effect 3 are much, much heavier than
the last two combined, especially at the end of it all.
I’ll be straight with you, readers – I’m a sucker for
trilogies. Say what you will about their tendency to appear somewhat of a
money-grab, and the fact that the majority of them are comprised of a great
first movie and sub-par sequels, but I’m a sucker for the triple threat. Doesn't matter if it’s Star Wars, Fable, Jurassic Park, or Indiana Jones, I
have a weakness when things come in threes. Mass Effect is no different, and
while I’ve played my fair share of trilogy video games (Bioshock, Sonic, and
DKC to name a few) this space drama is by far my favorite.
This is in no small part because of the final installment
where all your decisions and action across this 100+ hour epic tale come to
their climax in what is possibly the most gut-wrenching ending to a series I've ever experienced. Loyal fans who've led their Commander Shepard through hell
and back will get their money’s worth, but even those who chose to start their
romp across the galaxy later in the series will find plenty to enjoy. Hell,
even as a member of the loyalists I found myself wanting to experience the
whole thing again, starting with the first installment. Let’s break down why as
Mass Effect 3 gets its Graduation
Day.
Graphics: I
know that with the release of the Xbox One and PS4 recently, a lot of opinions
are starting to shift on what makes a game graphically beautiful. Sure, when
you stack a game like Mass Effect 3
on the Xbox 360 (which is the platform I played it on) against a next gen game,
it’s going to show its fair share of wrinkles. But put this game in a fair
fight, and it will impress. For such a massive game that relies on exploring a
galaxy comprised of literally billions of stars, it doesn't disappoint with
details, scenes, and lighting that are, ahem,
out of this world. =3
Character design was always a favorite of mine in this
series, and Mass Effect 3 has taken
all that practice from the first two games (beautiful as well) and made their
characters truly remarkable. From Asari skin to Krogan scars to Turian snarls,
every detail is accounted for and expressed with such quality that you’d swear
they modeled them after real beings. Honestly, the worst species of the bunch
is humanity which pales in comparison, so much so that it made me want to be a
Turian because humans just looked so…blah side-by-side. Even ships and planets
have a sense of realism, making the Normandy feel as if it could be alive.
But the winners by far are the cut scenes. I guess it
harkens back to my Final Fantasy days on the PS1/PS2, but I love cut-scenes for
their beauty. They’re few and far between in Mass Effect 3, but they’ll well worth the wait. Still, with a game
as beautiful as this, picking a winner just seems to do a disservice the rest
of the gorgeous graphics you see throughout. And with rarely a texture out of
place, Shepard’s swan song gets high marks for its looks.
Sound: If
there’s one thing that the trilogy has done just okay, it’s voice-acting.
Perhaps I would feel this way if the game wasn't almost entirely scripted
around player decisions, but alas that break created in the dialogue as a
result just detracts from any quality voice-acting done by the cast. At times
the delay was more than noticeable and drew my focus away from the actual
dialogue, and while that was disappointing it was in no way the norm. Still,
it’s not the worst I've heard by a long shot, and Freddie Prinze Jr. voices a
character in the game, so the 90s kid in me has to give the game extra credit
on that alone.
The music in the game does a great job of setting the mood,
but I found myself completely unaware of it most of the time. This can actually
be a good thing when you’re simply trying to play the game without getting too
distracted by the OST. This is certainly the case with Mass Effect 3 where the battle field is ever changing and enemies
are coming at you hard and fast; there’s just no time to sit and be awed by the
music. However, the soundtrack does a great job of setting the mood for action
when it’s necessary. You definitely know when things are about to ramp up, and
when times get a bit more mellow or even intimate (read: filled with alien
sex), the music sets the mood in a way that would make Barry White proud.
Can you guess which one is voiced by Freddie Prinze Jr.? |
Controls:
If you, like me, have played the previous two installments of Mass Effect, then
you know the controls work like a mix between an RTS, a shooter, and an RPG.
While this may sound like an eclectic mix that would run afoul of troubles,
you’d be surprised. While on the battle field, Shepard and Co. have an array of
powers and weapons to take down anyone in their way, and to say combining these
to obliterate your enemies is fun would be an understatement.
Whether it’s biotics, weapons, or tech, you can guide the
tactics you and your crew use by the touch of a button. Some of your powers can
be assigned to a “hot button” for quick use, and you can direct companions to
certain spots for cover and/or better shots with the touch of the D-pad. While
I didn't find myself using the latter much, it did come in handy when I found the
AI to be less than adequate in staying alive on their own.
If, however, you need to combine those powers for better
death-tolling efficiency, you can pause the action to bring up an attribute
wheel. While pausing the action can seem a bit cheap when in the heat of a huge
fire fight, while using it you appreciate that it doesn't take precious seconds
away from the action. I found myself on occasion taking upwards of 30 seconds deciding which power(s)
to use, precious time that could have been the difference between life and death in a battle
with the Reapers. The pause allowed me to take my time if I needed it, and to
ensure I made the right choice without rushing and making a mistake.
If you don't have a biotic in your squad, you're doing it wrong. |
As for weapon combat and movement, the controls worked
smooth most of the time. Bioware went with a style those familiar with the
Gears of War franchise will recognize. When the bullets start flying, cover is
essential and the game allows you to use a “roadie run” of sorts to reach cover
quickly. And while in cover, you can move around and switch areas of cover with
relative ease. However, there were two issues I had with the run and cover
controls (both controlled by the same button): 1) moving from cover to cover
sometimes worked, and sometimes didn't for seemingly no apparent reason, and
2) using the roadie run sometimes caused me to take cover in areas
automatically even though I didn't want it. Unfortunately, these were more common than I'd have liked, making both issues impossible to ignore.
Still, despite those two admittedly minor issues (in the
scope of a 30+ hour game), the controls handled very well, and at times I found myself
forgetting there was even a controller in my hand, which is a sign that the game
makes things easy for the player. Seeing as how this was Bioware’s 3rd
game of the series, this was no huge surprise, and I’d be a very disappointed
Mass Effect fan if the games controls betrayed me.
Gameplay: Mass Effect 3 is all about one thing –
defeating the Reapers and saving the galaxy. But how did Bioware turn their
familiar formula of zipping around the galaxy into an overall mission of
“recruit or be destroyed”? Quite well, actually. Whereas the last game was all about
recruiting the right people on the Normandy for a single-crew job at the end, Mass Effect 3 gives you a crew as you
play (most of which is based on earlier game choices) and asks you to complete
side quests leading up to the final battle with the Reapers. But these side
missions aren't just used to give you a distraction from the main story – they
play a very important role in saving the galaxy.
Most side missions involve gathering resources and military
personnel that go towards your “Effective Military Strength” (EMS). This is
essentially the metric that defines how successful your battle against the
Reapers will be to save Earth. The side missions themselves are great, and
offer great depth into the ever-evolving relationships between the many advanced
species in the galaxy. Helping the Krogan to save the Turians save their planet
can go a long way towards saving Earth when those two sides put aside their
differences. And keeping with the “Butterfly Effect” themes of the Mass Effect
series, quite a few side quests are influenced by past decisions, which makes
them all the more enjoyable.
Still, completing side quests doesn't raise your EMS to its
maximum. You need to raise your Galactic Readiness in order to make your EMS
work for you. The galaxy is split into separate systems and each begins at 50%
Galactic Readiness. This means that if you gather a military strength of 5000,
your EMS will only be at 2500. This is where one of the weakest parts of Mass Effect 3 comes into play: the
multiplayer.
Getting to 100% readiness is more obnoxious than it should be. |
The only way to raise your Galactic Readiness, and thus your
EMS, is to play hours of multiplayer. This automatically makes online play a
chore rather than a fun distraction like the side quests. I found myself waking
up to play Mass Effect 3 and having
to convince myself to play multiplayer before the final battle with the
Reapers. Don’t get me wrong – all on its own the multiplayer can be fun. You
and 4 other players team up to fight enemy forces in one of the galactic
systems in a series of up to 11 waves to raise the readiness of that system,
and thus the overall EMS of your forces. You can choose from a variety of
different galactic races, powers, and weapons (all of which you can also earn
with credits gained from playing multiplayer).
However, when forced to play these battles over and over
again with no variety in maps in each system (seriously Bioware, only one map
per system?) and only a few options of enemies and difficulty, the multiplayer
seemed like it was slapped together with little fore- or afterthought. If
multiplayer wasn't the only way to raise my EMS to a respectable level, I
honestly wouldn't have spent more than a few hours on it. As it is, however, I
spent more time there than I would've liked just because I wanted to get the
most out my game as possible, which seemed like a cheapened experience given
I’d played the previous two installments to completion. I think Bioware
could’ve used a raised Galactic Readiness and EMS as a means of rewarding
dedicated gamers of the series; a missed opportunity in my book.
Story:
This has got to be the hardest thing to review about Mass Effect 3, because the story spans not one, but three games
(and even a handful of novels). Because I waited over 2 years to finally play
the finale of this sci-fi epic, I’m going to try very hard to limit spoilers,
but no promises. Regardless, I can’t say enough about how awesome the game’s
story is, even as a standalone title. The whole series has led up to this
moment for the galaxy: the Reapers have invaded Earth and are starting the
assault on the other species, causing panic everywhere. Because Shepard and the
crew of the Normandy are the only beings to face multiple Reapers and live,
they’re on the top of the list of heroes to end the cycle of destruction.
You’ll be reacquainted with familiar faces from both
previous games, as well as a few new ones. If you’re a loyalist and have played
the previous two games to completion, then you’re in for a treat. All the
decisions you've made in the previous two games will come to fruition (or your
possible destruction) in Mass Effect 3.
Who you've chosen to save or destroy, who you've befriended or made enemies
with, and who you've made your lover(s) all have an impact on the final game.
Your previous decisions can impact everything from side missions to who you can
add to your Normandy squad for battles/missions, and sometimes it can even
influence how much military strength you can build to fight the Reapers in the
end. Having such a dynamic story based on over 120 hours of gaming is
impossible to review from a specific standpoint, but impressive nonetheless. It
would take more than just a few playthoughs to even scratch the surface of all
the different experiences you can have in the series.
Such dedication, much accomplishments! Wow! |
Now for the elephant in the room: despite all the decisions
you can make and conversation topics you can choose, the game will have the
same ending. I believe this was one of the biggest issues gamers took umbrage
with, and from an objective view I can understand why. At the end of the game,
someone who has only played Mass Effect 3
(about 30 hours) will receive the same three choices to end the series as
someone like me who has played all three games with the same Shepard (about 120
hours).
This can be insulting to those who feel like all their hard
work led to nothing more than a very scripted ending that they could’ve just
played one game for. Creating your Shepard and playing with him/her through
three games is a very immersive and personal experience, and people take it
personal when a game takes all that time and all those emotions and boils them
down to a generic ending tree.
Still, I personally was not insulted by the way the series
ended. I understood that the time I spent with my male Shepard was special, and
all the decisions I made, all the agony over who to love and save and befriend,
created a unique experience that almost nobody else would have with the series.
It’s a special thing when a game can take a character and a story, and make the
game feel an actual part of it all, as if they themselves are a part of this
universe. It all felt very real to me, and I’m being completely honest when I
say that the final choice in Mass Effect
3 was the most I've ever agonized over a decision in a video game ever. I've never felt the weight of a decision in a game so much on my shoulders, and
while the game and its worlds and creatures and implications are all fictional,
it felt real to me, and this is why I and many other people consider the Mass
Effect series to be the best example of video game story-telling ever.
Final Thoughts:
The Mass Effect series is one of the finest examples of interactive
story-telling in a video game, and its conclusion certainly contributes to that
truth. As a huge fan of the series I commend Bioware on all the hard work they
put in to making the player feel the weight of the decisions from each previous
game in Mass Effect 3. While the
controls had some minor issues and the multiplayer felt forced upon the player
if they wanted a more completionist playthrough of the solo expedition, the
rest of the game hits the mark in a big way. Everything from the battles to the
decisions to the cut scenes is bigger in scale and impact, and I’m very pleased
with how Bioware chose to end their sci-fi epic drama. Mass Effect 3 certainly graduated with honors.
Final Grade: 9.2/10
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