At a young age I was introduced to the world of gaming.
Those who read this blog know that my first console experience was with the Sega
Genesis, but what I haven’t expressed is how much arcade games were introduced
into my life at the exact same time. I can recall begging my mom at the age of
6 for quarters to play Teenage Mutant Ninja Turtles, Ivan “Ironman” Stewart’s
Super Off Road (anyone remember those?), and X-Men. Once my parents saw my love for
the old uprights, they introduced me to their favorite classics like
Joust, Donkey Kong, and Centipede. However, none stuck with me more than the
all-time great shooter, Galaga, which remains one of my all-time favorite
arcade games to this day.
So it’s no surprise that I would find myself pleasantly
surprised when I began playing Titan
Attacks! for the PS3 as my 2nd game of the #52GameChallenge.
That’s because Titan Attacks! blends
what people loved about classic arcade shooters like Galaga and Space Invaders
into a neat little HD package. Where a lot of games (including shoot ‘em ups)
are trying to create the next big thing and change their gameplay in new and
sometimes bizarre ways,
the folks at Puppy Games knew that all a game needs to be fun sometimes is
addictive gameplay that’s easy to learn and tough to master.
Well they certainly nailed it with Titan Attacks! It may not be as difficult as it’s forefathers in
the shoot ‘em up genre, but it’s still completely addictive and loads of fun.
The game starts slow, and I mean really slow, with your ship about as dangerous
and deadly as a marshmallow gun. However, it progressively ramps up the
complexity and difficulty to the point where you’re making skill shots and
avoiding enemy fire without blinking or even knowing how you’re pulling it off.
It got to the point where I felt almost unstoppable and wanted the game to keep
throwing increasingly difficult scenarios at me until it killed me.
Whoops, wrong "Attack" and wrong "Titan". If only Titan Attacks! had as much action... |
Unfortunately, one of the biggest weaknesses of Titan Attacks! is that it’s terribly
short. I was able to get through 100 waves and collect all the trophies in a
couple of hours, which wouldn't be an issue except that once you hit 100 waves,
the game starts you back at the easy levels with your beefed up destroyer of a
ship. You can only play the same 100 waves over and over again which doesn't
give the game much replayability. I wasn't even that tempted to try and get a
better high score, which is one thing Titan
Attacks! failed to bring over from its predecessors (I obsess over high
scores when I play Galaga in the arcade).
The other major drawback of Titan Attacks! is its difficulty, or rather lack thereof. Once you
get to about the midpoint of the game you’ll find some of the waves
challenging, and a couple of the boss battles can leave you with barely a
shield left when you achieve victory, but for the other 80% of the game it’s
closer to “ho-hum” than “IF I BLINK I’M DEAD!” I don’t think Puppy Games did a
great job of balancing your potential ship upgrades and the wave difficulty in
the latter stages of the game, leaving you feeling overpowered and bored.
Overall, I don’t think I would recommend this new take on
the classic shoot ‘em up unless you could get the game for free (or a major cut
from the $12 price tag). I did get a couple of enjoyable hours out of Titan Attacks!, and I was very pleased
and nostalgic when I saw how it pays homage to great classics like Space
Invaders and Galaga. I just wish that the experience could challenged me for
more than just a 20 minute stretch of gameplay. It’s certainly enjoyable while
it lasts, but the experience is just too short to warrant shelling out the
asking price. Instead, I’d recommend finding a Galaga or Space Invaders cabinet
nearby and dropping a few coins into that. Support your local arcade!
#52GameChallenge Progress: 2/52
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