Showing posts with label Graduated Gamer Reviews. Show all posts
Showing posts with label Graduated Gamer Reviews. Show all posts

Wednesday, October 09, 2013

Graduated Gamer Reviews: Rockstar Table Tennis


Some time ago, during the Xbox Live Ultimate Game Sale Review Extravaganza (official name), I was intrigued by Rockstar Table Tennis, so much so that I decided to give it space on my hard drive. This isn't my typical fare, especially for a sports genre, but it had a few factors going for it: 1) it was $3, 2) it's by Rockstar, and 3) I love playing table tennis. Thus, I caved and bought it before the July 3rd short sale was over. Now, this game is no longer on uber sale, but it's still worth a review in my mind, so consider it a bonus level or something.

Now to be honest right up front, this game is nothing special. It won't wow you with graphics or story, and it doesn't even have a campaign mode, a mainstay for almost any sports game today. However, what R* Table Tennis lacks in depth, it makes up for in pure entertainment value. R* did a fantastic job crafting a game that is easy to pick up and play, yet requires practice and patience to master. By the end of my 5+ hours of playing both offline and online, this huge NHL and NCAA fan found himself addicted to a game about ping pong.

The biggest draw of this game is the gameplay itself. You can certainly jump right in and start mashing buttons to figure out how to land a sweet smash shot, but with the amazing tutorial the Rockstar created for the game I recommend you start there. It took me no more than 10 minutes to run through the entire tutorial and feel extremely comfortable with the controls. I knew precisely how to land a drop shot with the flick of a thumb stick, but also how to deftly return a smash shot, and it didn't feel tedious at all. This is exactly the sort of thing that can be the difference between a quickly thrown together game for profit and a game that wants you to take it seriously, even if it is a barely noticeable Olympic sport (est. 1988 - that's trivia for your brain).

Make it in that blue space and you just might get an achievement!

Granted, even after the tutorial you'll find yourself hitting the wrong shot once in a while. This has less to do with confusing controls (which are very straightforward), and more to do with the fast pace of the game (Remember that scene from Forrest Gump? Dial that back a bit and you've got it). You’ll eventually get the hang of your shot selection, but what I couldn't get the proper feel for was the player movement. You have a very finite space within which to move (i.e. – just more than the width of a ping pong table) but the motion of your player feels clunky, like his joints are locked in place. This leads to some missed returns when your player seems to refuse to move left fast enough. On the flip side, sometimes my player ranged too far in one direction even after I released the thumb stick, leading to me being extremely out of position.

However, the little quirks with player movement did not deter me from the best aspect of the game: its addictive nature. I would've never believed a table tennis game could be so competitive even against AI, but in the heat of a 30+ shot volley, you’ll find yourself tensing up, your every fiber yearning to win this point. The crowd gets into it, oh-ing and ah-ing with every skillful return and every anticipated smash shot. It helps you get more involved in the game, especially when the crowd screams your name like people would at Wimbledon. Perhaps it’s not realistic (I've never been to an actual table tennis match), but it accomplishes what it sets out to do: make you feel a part of the experience rather than a bystander.

Adding to the fun of this game are the player “personalities”. Each character has its own set of disappointed expressions, even going so far as to talk to themselves (“Get your head in the game!”), and when doing well I've never seen a cockier group of ping pong stars. Blowing on your “hot” paddle, fist pumping, and gesturing to the crowd is just a taste of what you’ll see characters do after a crucial point or a long volley won, and it’s just hilarious to watch in the context. Still, I even found myself doing a little trash talking, particularly when I smash a shot in my opponents face (literally, that can happen and it’s very satisfying).

There can be only one!

The game can be fairly forgiving, allowing your player to make pretty hard shots with ease and preventing you from accidentally hitting out shots (trust me, it doesn't feel cheap). But on the flip side, the game can also eat you alive with its unbalanced AI. Certain players are experts at a few things and average at others – my favorite playable character is very adept at accurately placing a ball, but he isn't going to ace anyone on his serves. This allows players to find a character that matches their preferences, but it can lead to mismatches in gameplay. For example, one character can offer up extremely hard and accurate serves, and if your player isn't good at returns you’ll be setting up your opponents for smash shots more than you’d like. While it’s easy to adjust to, it can be a major uphill battle to win a match with unbalanced match-ups.

I would like to say that the online component of the game is fantastic, but there just isn't much of a dedicated community out there. I spent 30 minutes trying to find match-ups online and only played two short matches. Also, the community skill set is very unbalanced, which is likely the result of older players lingering and newer players like myself joining because of the Ultimate Sale. Perhaps things will balance out in time, but for now it’s a crapshoot whether you’ll get a competitive match or get smoked – there’s almost no middle ground.

More trivia: in table tennis, China has more gold medals (24)
than the next best country has total (N. Korea - 18).

If you’re looking for a fun game to play with your friends or a nice way to kill some time online, Rockstar Table Tennis will fill that need well enough. The lack of a campaign mode won’t lead to any long-winded playing sessions, but the competitive nature of the game will suck you in and bring you back for more. There are plenty of unlockables in the game, from new arenas to shirts to players, but nothing really worthwhile in my opinions outside of trying to get a player that has better stats. I think it would have been a good idea if certain unlockables could improve your stats, like new paddles for better accuracy or goggles for slow time, to make you more likely to try to unlock everything. This may have made the game more arcade-y, but I think it would add a nice element to a game that otherwise doesn't give you more to do that play exhibitions and tournaments. Still, for $3 I think I found myself a great game to pick up from time to time, if for nothing than to watch my character fist pump after landing a nice smash shot in someone’s face.

Monday, July 29, 2013

Graduated Gamer Reviews Bulletstorm

Bulletstorm makes no apologies about what it is, which is pure unadulterated gun porn. The game is vulgar, violent, mindless, and filled with potty-mouthed jokes that you’d likely hear from a middle-schooler just learning how to curse, but dammit it’s a hell of a lot of fun! I just finished a marathon session of playing Prey (courtesy of the recent Xbox Live Ultimate Summer Sale) and I was worried that another FPS would be too much too soon, but I couldn’t have been more wrong.

Not since I played Black on the PS2 have I had this much fun just unloading gun clip after gun clip into rows of enemies. The people at Epic must have thought that the Gears of War series wasn’t enough to satiate people’s bloodlust, so they gave us Bulletstorm which pays homage to arcade-y shoot-em-ups. This game isn’t going to threaten any of today’s biggest shooters like Halo, Gears, or Battlefield, but for the 7-10 hours it’ll take you to beat the campaign mode you’ll be laughing along with the characters at every Skillshot you make.
Big wheel keep on turnin'....Big wheel keep on turnin'....

The real star of Bulletstorm is the weaponry. Like most shooters you start out with one trusty gun, a rifle in this case, and you also start with a pair of gravity boots which allow you to kick enemies into the air where they float helplessly for a few seconds. Kicking swarms of killers into giant cacti, off cliffs and shooting them to pieces is fun for a while, but in a matter of time you’ll be armed to the teeth with side arms, explosives, and other crazy weapons to maim and dismember enemies with (which, let’s face it, is a lot more fun).

One of the neatest weapons you have is the Leash, a bio-electrical device attached to your hand that allows you to manipulate baddies and the environment around you. Most of the time you’ll use this gadget to pull enemies into gruesome deaths or close enough to get a good shot. The Leash also allows access to hard to reach places by pulling debris to form a path where there was none.
Scorpion would be proud.Scorpion would be proud.

Creative kills are encouraged by the SkillPoints system. With every new weapon you gain you open a new tree of kills, each worth a certain amount of SkillPoints which can then be used at DropKit stations to buy ammo, upgrade your weapon ammo capacity, and unlock special charges. Each gun also has a powerful secondary firing method which can give you an edge against large swarms of enemies or minibosses (and can lead to more creative kills).

One of the joys of Bulletstorm is unlocking these charges and trying them out on your enemies in new and varying ways to get as many points per kill as possible. Pinned down by a dozen enemies? Use your Leash to throw them all in the air and pick them off one by one with your rifle. Sick of that sniper nest across the way? Shoot a guided bullet into an enemy, move him like a puppet towards his buddies, and detonate him for a pleasant surprise. Yes, this is all possible and it never gets old.
 
The game itself looks gorgeous. I shouldn’t expect anything less from the Unreal Engine, especially after playing Gears for so many years, but I did find myself just stopping to take a panoramic look around at the beautiful scenery. Not all levels are pretty (this is Epic Games mind you so there’s going to by dark and dank underground missions), but when you’re topside near a waterfall, you can’t help but wish you were actually there,  gazing at the destroyed city on the horizon across a crystal clear lake (minus the psychotic killers out to behead you, that is).

There’s story to the game as well, although it’s not anything super creative. You’re an outlaw who’s been wronged, and you’re out for revenge. After endangering your crew with your drunken recklessness, you crash land on an abandoned paradise planet and slowly make the transition from fallen anti-hero to fairly respectable dude with a moral compass of sorts. It’s been done before and you likely aren’t going to find yourself feeling anything for the characters in the game (except maybe a little hatred towards the main antagonist, General Serrano), but chances are you’ll be having too much fun running and gunning to care.
The bigger they are, the easier they can kill you.

The bigger they are, the easier they can kill you.
 
A couple of flaws hold Bulletstorm back from being an amazing game. The first thing is that the fast-paced gameplay can lead to some untimely deaths. This game is all about larger than life explosions, big kills, and monstrous environments. At any given time there’s so much going on that it’s very easy to miss objectives that pop up on your screen. This happened to me a few times, and I found myself dead because I forgot to meet a certain required objective in time. For a game that is all about quick pace and quick kills, it really shouldn’t hang you out to dry like that.

Second, the dialogue, although fitting with the theme and style of the game, can be excessive in its attempts to be vulgar and controversial. Throughout the game you’ll be treated to excessive swearing, jokes ranging from homophobic to racially insensitive, and even potty humor. Most of the time it’s excusable given Bulletstorm’s tongue-in-cheek nature, but from time to time I found myself almost embarrassed to have the volume up on the off-chance my neighbors could hear. Still, it’s a game that’s meant to be fun above all else, and the dialogue is a part of that; Bulletstorm does a very delicate balancing act between “too much” and “just enough”. Sometimes I found it to be on the former end of that spectrum.
Key character flaw: inability to say anything without an F-bomb or a sexual innuendo.Key character flaw: inability to say anything without an F-bomb or a sexual innuendo.

As for lengthiness, there’s plenty to keep you busy once you complete the main campaign. If you’re an achievement hunter, there are 5 difficulty settings with which to beat the game. If that’s not your style, there’s also an extra game mode called Echo that allows you to play through certain portions of the game again while literally shooting for a high score. I found this to be a nice addition after beating the game because it allowed me to explore more creative kills and to unlock more SkillPoints that I may have missed during my first playthrough. And if you’re looking for some online action, Bulletstorm allows you and up to four friends to battle in the online community.

So there you have it: if you have an extra $5 and 10 hours just lying around, and you love mindlessly gunning through hordes of enemies, you can’t go wrong with Bulletstorm. Sure, it’s not the most creative FPS on the market, and the story isn’t going to win any awards, but who cares? This is gun porn pure and simple - meant to please with insane kills and massive battle scenes, and it doesn’t disappoint.