Showing posts with label PS2. Show all posts
Showing posts with label PS2. Show all posts

Wednesday, March 04, 2015

A Guide To Playing Final Fantasy Games In Order Across All Platforms


As a big Final Fantasy fan, I wish I could tell you when my first experience with the fabled and widely celebrated JRPG series occurred. I know when I absolutely fell in love with the series – that was when I played Final Fantasy VII for the first time on the original PlayStation (much like a lot of people around my age, living in North America). Still, I know that I had exposure to the series earlier than that, but all I have to go on is a vague memory from my childhood of playing a very difficult RPG on my SNES that I rented from a local Blockbuster. I assume the game was Final Fantasy III (or Final Fantasy VI to fans across the Pacific), but my memory is so foggy I can’t be positive.

The memory has haunted me for a long time, because I know I never finished that game long ago, and as big a fan I am of Final Fantasy, I’ve actually only beaten four games in the numbered series (and one of those is a sequel): Final Fantasy VII, Final Fantasy IX, Final Fantasy X, and Final Fantasy X-2. Honestly, that’s a pretty pathetic list for somebody who claims to be a fan. I can easily chalk it up to my youth when a lot of the games were released (I was born in 1986), but I’ve been an adult for way too long with a steady income to have any more excuses, especially since a lot of games have been ported to other systems for North American audiences.

I then began researching what it would take to play every numbered game in the series in order. As a resident in North America, I’m well aware of the odd releases and numbering surrounding some of the games (like Final Fantasy IV released in North America as Final Fantasy II for the SNES), and I started to realize this might be very befuddling to some gamers and fans of the series. I then decided I would create a helpful guide for those who wish to play any of the Final Fantasy series without the confusion. I’ve included the actual order of the numbered games below, and what systems folks in North America can play the game on, as well as any alternate names. I hope you find this helpful.








  • Nintendo DS (NDS)
  • Smart Phone (iOS, Android, Windows Phone)
  • PlayStation Portable (PSP), via PlayStation Network
  • PC (via Steam)








  • Super Nintendo (SNES), as Final Fantasy III
  • PlayStation (PS1), as Final Fantasy Anthology
  • Game Boy Advance (GBA), as Final Fantasy VI Advance
  • PlayStation Store PS one Classic, as Final Fantasy VI
  • Smart Phone (iOS, Android)



  • PlayStation (PS1)
  • PlayStation Store PS one Classic
  • PC (via Steam)
  • PlayStation 4 (PS4), release date TBA









Final Fantasy X




  • PlayStation 2 (PS2)
  • PC
  • Xbox 360
  • Five expansions and three add-ons available

  • PlayStation 2 (PS2)





  • PC (via download and Steam)
  • PlayStation 3 (PS3)
  • PlayStation 4 (PS4)
  • Additional content released via multiple patches
  • One expansion announced for Spring 2015

There, now you North American fans of the much-loved Final Fantasy series have no more excuses when it comes to playing the numbered series in its entirety (and in order). I’m well aware that there are plenty of sequels and prequels and spin-offs of the main series games, and I have no problem with folks playing the sequels as a part of the experience. However, I believe that the original numbered games in the series are the stars of the show and that is why I’ve only included them in this list. I hope you’ve found this guide helpful, and good luck to any fans out there who plan on tackling this amazing series in order.

*I understand that Final Fantasy XIV: A Realm Reborn is not the original 14th game released. However, seeing as how Final Fantasy XIV Online failed and was eventually overhauled into ARR, and now that the original game servers are down, there is no legitimate way to play Final Fantasy XIV Online. Therefore, Final Fantasy XIV: A Realm Reborn is the logical choice for the 14th game in the series. 

Wednesday, January 08, 2014

The Year Ahead in Gaming: My 2014 Wishlist


As gamers, we've developed little quirks, preferences, and (let’s face it) obsessions over the years of playing. Whether you started playing beloved platformers like Super Mario Bros. 3 or are a more recent gamer and stick to your guns in Call of Duty or Battlefield, you’re likely looking to the gaming industry to give us newer and better things every year. In a year that gave us 2 amazing new consoles in the Xbox One and PS4, 2013 was far from disappointing in the realm of exciting things. Console innovations like the Ouya and Oculus Rift are proof that video gaming is in the verge of a revolution where game development will be more open to the public to create and share, but gameplay now has the potential to immerse us into an experience we've dreamed since the term “virtual reality” was coined.

As we look ahead to what promises to be an amazingly exciting year in gaming, I’d like to share some things that I hope to see (and not see) in the next 365 days or so. With new consoles, tons of amazing games, and even some new and potentially annoying innovations on the horizon, there’s plenty of room for opinions all around. So please, enjoy mine:

Continued Support for the Xbox 360 and PS3
If there’s one thing that the lifespan of the PS2 taught the gaming world it’s that a console can live a long time after a new generation of consoles is released. The unusually long tenure of the PS2 was due in no small part to the fact that developers still gave the little black box attention years after the PS3 was on the market. Sure, it may not have had any of the flashy new series like Uncharted or Resistance, but people who loved sports titles like Madden or were interested in Japanese ports had plenty of reasons to keep their PS2 plugged firmly into their TVs. If Microsoft and Sony wish to please their customers, they’d be wise not to shift all their attention to the PS4 and XB1 too soon. Personally, I’ll be hanging onto my Xbox 360 for another year or two, and until I jump to the next generation of consoles I’d love to see plenty of support for those still hanging onto their beloved 360s and PS3s.

Seriously, nobody has that many hands!

Gaming Industry to Stop Shoving Peripheral Gaming Down Our Throats
This post has nothing to do with people using their Androids and iPhones for playing mobile games. By all means, have fun playing Angry Birds, Candy Crush, and Temple Run on the toilet – I won’t judge. Instead, this is about the latest, and in my opinion most obnoxious and pointless push by the gaming world at large to get every gamer out there to use their smart phones, iPads, Kindles, FitBits, and anything with a wireless signal to play console games with their friends or when away from home. I’m not opposed to playing mobile games or playing with friends, but so many next-gen games are touting this new functionality to play games on both the console and a tablet when it seems like nobody really asked for it. If Sony and Microsoft are trying to piggy-back off of the WiiU, they’re missing the mark IMO.

Fewer “Gamers” and More Gaming
Seriously people, let’s all just get along. If you play video games, you’re a gamer. This has irked me for some time, not because I've come under any scrutiny myself, but because I hear this argument far too often from other gamers, mainly online. Anonymity makes even the nicest people IRL dicks online, and it seems that priority #1 is trying to make other gamers feel like they aren't “real” gamers. Before I turn this into a full page rant, I’ll just point you to this amazing post by Yamilia over at Twinfinite who sums up the ridiculousness of this “debate” quite nicely.

Never underestimate the power of nostalgic gamers in large numbers.

Extended Appreciation of Retro Game(r)s
For years people have been clamoring on about an HD remake of the NES classic DuckTales, and in 2013 they’re patience and passion was finally rewarded. On top of that, Nintendo released a lot of classic (S)NES games to their Virtual Console on the cheap to satiate the appetite of those rabid retro gamers. This trend needs to continue into 2014. The video game industry didn't get to where it is today overnight. Over the last few decades it’s been built on the backs of dedicated gamers, classic consoles like the 2600, SNES, and Dreamcast, and people’s nostalgia for their now-classic games. Rewarding those fervent fans with re-releases on XBLA, VC, and/or PSN, or even better with HD remakes is like saying thank you to their tireless dedication over the years. Besides, it’s not like they’d have to give the games away – they priced DuckTales Remastered at $15 and it’s sold pretty damn well so far. We aren't asking for much; just a little appreciation.


There you have it – what I’d like to see happen in the world of gaming in 2014. What about you? Have any burning desires for the New Year? Any awesome games you’d love to see announced or amazing innovations you’d love/hate to see? Let me know in the comments or on Twitter. 

Thursday, August 15, 2013

Playing Hooky - Shadow of the Colossus Part 1

Growing up, I didn't play very many “artistic” games. The closest I came in my younger years was Earthbound, but many would just call it quirky. It wasn't until I played the follow-up to ICO, the critically acclaimed Shadow of the Colossus that I truly understood what it meant for a game to be considered art. As you may recall we've touched on games as art before in this brilliant post by Andrew about FF7. Many of you found it an interesting read and at the time of this post it remains the highest viewed content on the blog.

After various talks with Andrew about games with an artistic style and stir the emotions, I suggested he play Shadow of the Colossus to experience what I felt was a must-play, not just for the PS2 but for any generation. I decided to record these sessions so that I could not only get Andrew’s reactions to the game, but also so that you all could experience something that is truly brilliant, gorgeous, and something that I think every game should experience at least once. So please enjoy the first of many segments where Andrew and I play hooky with Shadow of the Colossus.


Friday, July 19, 2013

Playing Hooky - War of the Monsters


For some reason I can still recall anticipating the release of War of the Monsters back when the PS2 was king and I was sporting some sexy, spiky gelled hair. I remember soaking up preview videos, news, and articles that came out about the game. Perhaps it was the little kid in me who grew up watching the animated Godzilla series that wanted so bad to wreak havoc in a totally destructible city. Or maybe I liked that it seemed as if a developers were finally making a fighting game for people who suck at fighting games like me. (I’m at step 5 of “Button Mashers Anonymous”). Whatever the reason, when War of the Monsters was finally released I went to the bank and realized that I didn’t have enough money to buy it. Therefore, I never got to play a game I waited months for… 
Until now! I recently made a trip to my local used game store and snagged this gem from the shelves for only $11* (a steal). For as much as I complain about being a real adult, it has it’s perks – for one, I have a job that pays well enough for me to buy all the retro games I never got to play growing up. I brought the game home and decided to invite my buddy Andrew over for a little gaming session to see once and for all whether War of the Monsters would live up to my 16-year-old self’s expectations.
It's about to get weird up in here.
First off, I’ll admit that my gaming session with Andrew was the very first time I cracked into this game so any unlockables and achievements are currently not included in this write-up. If I get around to these in the near future I’ll update this post accordingly. Instead, we took advantage of the basic game modes: free-for-all and elimination. Free-for-all is just as it sounds: you pick your own monster and the CPU’s, then duke it out in various locations. You can also select how many “wins” (i.e. – kills) you need to obtain to be declared victor. The game is basically a mix between Rampage and WWF Royal Rumble (two supremely awesome games that deserve their own sessions), except with totally destructible 3D environments. 
The elimination mode is similar to free-for-all but instead it’s a “two monsters enter, one survives” situation where you have a finite number of respawns. However, if you picked one of the weaker monsters, you’ll find yourself suffering a quick death (sure it’s the monster, not you…). Luckily, the game allows you to pick a new monster each time you die. This allows each round of fighting to be different instead of a bad case of deja-vu and it was a welcome breath of fresh air. It actually made dying less painful because I knew I could mix it up and try my luck with another character. 
Each game mode is a blast to play with a buddy, but the real star of the game is the attention to detail. I don’t just mean the graphics, but the homage to classic B-movie legends like Godzilla, Mothra, King Kong, and the like. Each character in the game is inspired in some part by some cheesy rubber suit monster, right down to special moves and monster screeches. You can just picture you and your opponents on some miniaturized city set duking it out 40+ years ago while model planes buzz around your head. Even the loading screens are based on classic movie posters and fake newspaper articles about monster attacks. The makers of War of the Monsters obviously took their fandom of the genre and proudly made a game to reflect their love for a bygone cinematic age. 
The game environments are also heavily rooted in the monster movie genre, from an island of atomic waste to a typical city teeming with people running for their lives beneath your feet. That right there would be enough to satisfy me as the backdrop for epic clashes, but each environment is littered with hidden weapons and power ups for you to discover. Fortune favors the curious in this game – destroying buildings just for the hell of it can provide a steel girder with which to pummel your opponent, or it may reveal a secret power-up instantly giving your monster extra energy for special attacks. Smashing any and all things in War of the Monsters is fun on its own, and even more so with the chance of a reward beneath the rubble.


Unfortunately, I did have a few problems with the game. For one, it was a straight up button-mashing affair. Now granted, I’m no expert in fighting games and button mashing is sort of my thing (seriously, play me in Super Smash Bros. any day for an easy win), but after just 30 minutes into the game it was painfully clear that “combo moves” consisted entirely of hammering triangle until your victim went flying across the screen. Rinse and repeat. There are variations on this, such as special distance attacks and aforementioned weapons (good luck getting that impaled antennae out of your chest, BTW), but the overall experience is dulled by favoring frantic thumb smashing.
Another issue is the AI response to itself – it’s essentially non-existent. The CPU monsters seemed to not know what the meaning of “free-for-all” and proceeded to mercilessly tag-team me and my buddy, forcing us to run for our lives rather than stay and fight. It got so bad at one point that Andrew and I actually forgot we were in free-for-all mode and were convinced we were on a team against the CPU. This should never happen, especially because it can quickly turn a fun game into a rage quit should you decide to team up with the CPU against your buddy(3-on-1 does not a rumble make). However, this is easily rectified by snagging a multi-tap and inviting at least one more friend to join in the slug-fest. (Who’s at the disadvantage now, CPU?! Stop hitting yourself!)
Lastly, if you’re going to make a button mashing arcade beat-em-up, character balance is a must, and War of the Monsters misses that mark. For some reason, some of the playable monsters had a feeling of cheapness about them. For instance, certain monsters are given longer reaches to easily pound their opponents while remaining a safe distance away. Others are given special powers that, although cool and fitting to their design, given them unfair advantages over others, like being able to fly and strike from above while all others are grounded. It’s a minor gripe, but it can be enraging when all you can do to stay alive is keep your distance and spam everyone with distance attacks, which in turn only pisses them off more, and causes them to hunt you.
Despite the issues, however, War of the Monsters is a great addition to your PS2 collection. I haven’t even started the single player gameplay yet, and I know that I have a game that’ll continue to get good mileage whenever I have a few friends over. So if you have a soft spot in your heart for old-school monster movies, need a fun and social fighting game that anyone can pick up and play, or simply love discovering new games that are good time wasters, you can’t go wrong with War of the Monsters.
*You can find complete copies of War of the Monsters online for decent prices. Check it out.