As I usually do with my friends, I recently got into a long conversation about retro gaming: which console was the best, what games you played or wish you’d played, things that retro games had that modern gen games don’t (“dying…a lot” seemed to be the consensus answer), and general arguing over what games are best. Afterwards, I was recommended a book to read. That book was Ready Player One by Ernest Cline. I was already in the middle of A Dance with Dragons, but since that’s a hefty book that I could use a break from, I went right out and bought a copy of Cline’s novel.
Growing up I wasn't much of a reader. The only consistent
reading I did was when Brian Jacques (RIP) released a new book in the Redwall series. Otherwise, I typically
spent most of my free time playing video
games in the basement or having N64
sleepovers at my best friend’s place (Goldeneye 007 Multiplayer Champ -
Sleepover of ’98!). To me, books weren't immediately gratifying and took too
long, so I opted to instead play epic JRPGs that sucked up 80+ hours of my life
<rolls eyes at self>. I eventually outgrew that “not reading” habit, but
had they written a book like Ready Player
One when I was growing up, I would have read more (and if they did, I sadly
never heard of it).
One of the best fantasy series for any age, period. |
Ernest Cline’s first novel takes place in a not-too-distant
future on a resource depleted and desolate Earth. Human’s finally pushed the
planet to the breaking point and now only the rich could afford to live
comfortably while the rest of humanity lived in squalor. However, thanks to a
revolutionary MMO game, the OASIS, people could literally immerse themselves in
a virtual world and leave behind their ruinous existence (think World of
Warcraft, but massive and with the use of a more advanced Oculus Rift).
Mixed in with this are more gaming and pop culture
references form the 80s than you’d ever imagine existed. Ernest Cline is
obviously a man who loves the 80s and retro gaming, and it clearly shows in his
writing. The real stars of this love fest are classic gaming consoles like the
Atari 2600 and Magnavox Odyssey and arcade hits like Joust and Pac Man. If you
grew up watching movies like WarGames, then you’ll not only get all the
references, but you’ll love this book. And even if you were just born in the
80s but spent your childhood gaming in the 90s (like me), you’ll still
appreciate the passion for video games throughout the novel.
While reading Ready Player One, a though occurred to me – I was reading a book about video games, and not just any book, but a New York Times best-selling novel. Growing up, if I wanted to write a book about my love for the N64 and the Game Boy and the PS2, I would've immediately thought “there’s no way anyone wants to hear some nerd ramble about RPGs and video game soundtracks.” See, growing up I always felt a stigma with my passion for video games (and still do today to a certain degree). Despite my lengthy love-affair with my hobby, I was able to be sociable enough to get a close-knit group of friends, the vast majority of which didn't understand why I spent so much time with a controller in my hands. Regardless, they rarely openly ragged on me about it, but I still felt like my interests made me an outsider. Because of this, I always considered gaming as this secluded, otherworldly sect of human hobbies, where the only people who could enjoy it would be those who could never connect with anyone but like-minded individuals (the term “social lepers” comes to mind).
Of course this takes less time and effort than reading a book... |
While reading Ready Player One, a though occurred to me – I was reading a book about video games, and not just any book, but a New York Times best-selling novel. Growing up, if I wanted to write a book about my love for the N64 and the Game Boy and the PS2, I would've immediately thought “there’s no way anyone wants to hear some nerd ramble about RPGs and video game soundtracks.” See, growing up I always felt a stigma with my passion for video games (and still do today to a certain degree). Despite my lengthy love-affair with my hobby, I was able to be sociable enough to get a close-knit group of friends, the vast majority of which didn't understand why I spent so much time with a controller in my hands. Regardless, they rarely openly ragged on me about it, but I still felt like my interests made me an outsider. Because of this, I always considered gaming as this secluded, otherworldly sect of human hobbies, where the only people who could enjoy it would be those who could never connect with anyone but like-minded individuals (the term “social lepers” comes to mind).
I eventually realized that I was not defined by my gaming,
but deep down I still felt a bit of shame (looking back I realize this was
self-perpetuated as my friends and family were, if not supportive of my habits,
accepted that they were a part of who I was). So imagine my joy when I started
reading a book openly and proudly displaying its fervor for gaming. And not
just any gaming: retro, old-school, “I coded my own text adventure game at the
age of 10”, holy 8-bit graphics gaming. Despite all the stigma that gaming has
gone through over the years – the mocking, the public image of pimple-faced
virgins living in their parent’s basements, the congressional hearing on violence in
gaming, Shaq Fu – people in the world are finally willing to read a
geek-out novel on the subject.
Don't worry - this book isn't an illusion. |
Somewhere deep inside, Middle-School-Gamer is smiling and
understands that times are changing for today’s generation of gamers. Sure,
there will always be people in this world that look down on us and see us as
pasty agoraphobics with nary a real world friend in sight, but those people are,
and will always be, wrong. There are millions of people in this world who have
a hobby that they love, and the majority of them are well-adjusted people with
families and jobs (because let’s face it, gaming ain't cheap). Even though I
know that I’ll always have an unfounded internal conflict between being a
“socially awkward” gamer and a “normal” person in society, I have hope that the
future will hold a brighter outlook for gamers; that they will not have to face
the level of stigma that previous generations had to endure. A national
best-selling book about the hobby we love so much is a damn good start.